Blocs 4.1.1 Beta Build 3

Hey everyone, here is the third beta for Blocs 4.1.1.

A few more fixes and improvements in this before its release next week.

Have a great weekend!


Don’t forget to refresh your browser :+1:
Download Blocs 4.1.1 Beta Build 3

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Awesome, thank you.

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Found a bug in 4.1

At exporting the exported files got duplicate link to an css.

Screen Shot 2021-02-26 at 11.23.59

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Yikes I’ll check that out.

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I completed a site a couple days ago with the previous beta and that issue isn’t present there.

<link rel="shortcut icon" type="image/png" href="favicon.ico">
<link rel="stylesheet" type="text/css" href="./css/bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.css">
<link rel="stylesheet" type="text/css" href="./css/animate.min.css">
<link rel="stylesheet" type="text/css" href="./css/page-transitions.css">
<link rel="stylesheet" type="text/css" href="./css/all.min.css">
<link rel="stylesheet" type="text/css" href="./css/ionicons.min.css">
<link rel="stylesheet" type="text/css" href="./css/feather.min.css">
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4.1.1 Build 2 has a duplicate for me.

Build 3, still shows the same double entry on this project.

I have just opened another couple projects and neither is showing this with b3 when previewed locally.

Project that didn’t have the double entry before Build 3 still don’t. Just appears to be the one that had the issue is being carried over.

I am just wondering if I’ll create the issue working in b3 but sounds like it was already there for some. It hasn’t been present in any of my sites that I can see.

I get the duplicate entry too under 4.1.1b2:

<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover">
<link rel="shortcut icon" type="image/png" href="favicon.ico">
<link rel="stylesheet" type="text/css" href="./css/bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.css">
<link rel="stylesheet" type="text/css" href="./css/animate.min.css">
<link rel="stylesheet" type="text/css" href="./css/all.min.css">
<link rel="stylesheet" type="text/css" href="./css/all.min.css">
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Thanks for the great work as usual @Norm :+1:

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Thank you for great work @Norm
I have built an Arabic site for first time. there is few challenge with using Arabic in blocapp.
I like to know how Hebrew or other right to left languages implementation have been for others. Is there any bug reported on Arabic? is it time to report on it or perhaps in future updates? Check this kiyany.com/keynote

What issues do you have?

Blocs Build 3 just crashed out, while sitting idle in the background. I was using Safari at the time, and boom my Blocs windows disappeared on the other monitor. I only had the Bric Builder open at the time.

I think this is the first time I have ever had Blocs crash like that!

Is there anything useful for you in the Crash Report @Norm ?

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Just the crash report if you have it.

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Hey @Norm,

New strange issue, if I am working on a project that has previously been saved, it suddenly becomes as if it was a new project - I go to save progress and it asks me to save a file.

Had it happen about 3 times. (1st time on this project)

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Although it is possible to remove multiple assets it is not automatically that intuitive and I wonder if this process could be improved somehow?

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Speaking of Asset Manager, I have found a bug that could be only seen in High Sierra, so I need the kind assistance some of you running Mojave, Catalina and Big Sur to verify this…

  1. Launch the beta.
  2. New document.
  3. Create a single column structure.
  4. Add an Image into the Column.
  5. Click the Image to open Asset Manager.
  6. Add Local Asset
  7. In the upper right corner search field, type the name of a graphic you know already exists.
  8. There should be a dropdown beneath that field which says “Filenames.” Click it and BAM! The dialog is frozen. Even its Cancel button won’t work. You must close Asset Manager to clear it off your screen.

All said, so long as you don’t click “Filenames” that appears beneath that search field, all is well. Again, I am curious if that happens in Mojave (a supported OS), and if it does, then it’s clearly a bug that needs to be fixed.

Thanks!

Here’s another Asset Manager bug that I’ve not reported yet, which I would appreciate some of you verifying first…

  1. Launch the beta.
  2. New document.
  3. Create a single column structure.
  4. Add an Image into the Column.
  5. Click the Image to open Asset Manager.
  6. Add a couple Local images (content doesn’t matter so long as they are different)
  7. In the right sidebar, click the 1x image square. Then click on one of your imported images inside the Asset Manager. Note that Image is now displaying as the 1x image. That works fine and well, but now here comes the bug…
  8. Right Side Bar > Interactions > LightBox > Alternative Image
  9. Click the square beneath Alternative Image. That SHOULD select it such that any imported graphic you subsequently click on will be placed there.
  10. Click on another imported graphic in the Asset Manager. BAM! Note that it replaces your 1x image unexpectedly! And there’s nothing you can do to change that until you close the Asset Manager, reopen it, then click on the Alternative Image, then click on the image you want in Asset Manager.

For whatever reason, Blocs is preventing changes to LightBox Alternative Image if you have just changed the base 1x, 2x or 3x image. It’s forcing you to close and reopen Asset Manager to allow the image to be placed as an Alternative Image.

I’ve tried both (I’m also using HS) and I get the same results you got. But here’s the thing with #2, and this has been around for a while now - which I believe I brought up before but can’t remember when, in this case you must drag and drop the intended image into the thumbnail in the inspector for it to take. The function pattern is inconsistent with other parts of Blocs, such as when working with classes. When adding an image in classes it must be dragged from the asset manager and into the thumbnail area. The pattern should be consistent.

1 Like